Journal profile

EAI Endorsed Transactions on Serious Games

ISSN 2034-8800 · European Alliance for Innovation (EAI) · Belgium

EAI Endorsed Transactions on Serious Games: fully open access; no APC; review about 10 weeks (community reports); 0 articles in 2025.

Impact factor—No published value
CAS zone—Not in the CAS Journal Ranking
CiteScore quartile—No CiteScore rank
Review timeabout 10 weeksCommunity average; too few article dates (7)
APCNo APCFully open access
Acceptance—No reports yet
Articles per year02025 · OpenAlex count

Scope

Aims, scope and focus

EAI Endorsed Transactions on Serious Games is published by European Alliance for Innovation (EAI). By OpenAlex counts of its recent articles, its largest topics are Educational Games and Gamification, Digital Games and Media and Innovative Teaching Methodologies in Social Sciences, together about 55.7% of its articles. Its main subfields are Human-Computer Interaction. (generated from OpenAlex topic counts and CAS ranking data)

Games are structured contexts where players have clear objectives, with victory as the end goal. In a game, players must solve problems, overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Computer games are played through a computer, on a standalone or networked form. Games are highly interactive products that keep the player in a state of focused motivation, or “flow” as defined by Csikszentmihalyi. The player is always on the edge of his/her abilities, with the permanent feeling that he/she is about to reach the goal, about to go to the next level. This motivates the player to try, to give his/her best and to evolve. Serious Games are not designed for the sole purpose of entertainment but rather with training, educational, marketing or awareness raising objectives. These games are designed with the main goal of creating a skill development context for the player while retaining the same focused motivation context of “fun” games. The player must perform tasks, analyze processes and draw conclusions in order to increase his/her productivity and knowledge in the framework of the game positive and negative feedback, sometimes representing risks or a series of events that, in real life, would be negative or even fatal. This type of games is used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others. Topics to be addressed by the journal include but are not limited to: Serious games applications Games for marketing and advergames Games for training and skill development Games for research Games for social awareness Games for business, banking and finance Games for community engagement Games for healthcare and wellness Games for human resource training and development Games for patient rehabilitation and physiotherapy Games for senior citizens Serious games technology Virtual and augmented reality New interaction devices, toys and playthings Simulations 3D rendering technologies Games development for mobile devices Game engines and development tools Location-based games Artificial intelligence Serious games analytics Assessment and evaluation of serious games Serious game design and storyboarding User experience design Serious gamer psychology Serious game gender and age issues Social and collaborative serious games and confidentiality in serious games Case studies in serious games Classification, categorization of types of serious games Serious game research

From the journal's Aims & Scope

Main research topics OpenAlex counts of recent articles; shares are approximate

  1. Educational Games and GamificationPsychology35.9%
  2. Digital Games and MediaSocial Sciences12%
  3. Innovative Teaching Methodologies in Social SciencesSocial Sciences7.8%
  4. Innovative Human-Technology InteractionComputer Science5.4%
  5. Multimedia Learning SystemsComputer Science4.2%
  6. Teaching and Learning ProgrammingComputer Science3.6%
  7. Artificial Intelligence in GamesComputer Science3.6%
  8. Usability and User Interface DesignComputer Science3%

Rankings & indexing

CAS ranking and database indexing

CAS Journal Ranking

CAS Journal Ranking, upgraded edition (March 2025)Not covered

Not covered by this edition.

CAS Xinrui Journal Ranking (March 2026)Not covered

Not covered by this edition.

CAS Journal Ranking, previous upgraded edition (December 2023)Not covered

Not covered by this edition.

Database indexing

Indexed in: no record yet.

International journal early-warning lists: not listed in any editionLetPub

Indexing the journal's website claims

Web of ScienceScopusDBLPDOAJPublisher website

Other: Google Scholar, EBSCO, ProQuest, CNKI, OCLC, Crossref, OCLC Discovery Services, EuroPub, MIAR, Publons, Elektronische Zeitschriftenbibliothek, UlrichsWEB, Hellenic Academic Libraries Link, Ingenta Connect, Computing Database (ProQuest), Publicly Available Content Database (ProQuest), SciTech Premium Collection (ProQuest), ProQuest Central Student (ProQuest), Microsoft Academic Search

As the journal's website lists them, not checked against each database; for Web of Science editions the records above apply.

Editions, and major and minor categories, are shown separately and never merged into one zone; check which edition your institution uses before you submit or report.

Metrics

Impact metrics and publication volume

Impact

h-index
12OpenAlex ·
i10-index
20OpenAlex ·
2-year mean citedness
0OpenAlex ·
Share of gold OA articles
0%LetPub ·

Articles by year OpenAlex count · 72 in total · the current year is incomplete

YearArticlesOpen accessCitations
20260017
20250053
20240056
20230073
20220070
20211183

Sources count differently and were observed at different times, so each source's own value is kept; "publisher" marks figures from the journal's website.

Review & acceptance

Review time and acceptance

Review time from article dates manuscript dates registered with PubMed · to

Too few articlesOnly 7 articles from the last 24 months carry both submission and acceptance dates, too few for a median

Only articles that were accepted and published are counted, not the time spent on rejected manuscripts, so this usually runs longer than a publisher's "time to first decision".

Other sources

Average review time (community reports)
about 10 weeksLetPub ·
Peer review
Double anonymous peer reviewLetPub

Community reports come from authors' own submissions (confidence 0.5) and are not a promise from the journal; for publisher figures, the journal's own definitions apply.

Fees & open access

APC and open-access policy

Fully open accessOpenAlex

Every article is open access; authors usually pay an article processing charge (APC).

SourceAPCFee waiverLicenseObserved
LetPubNo APCNo—
Publisher websiteNo APC——

The journal's website is authoritative for fees; sources were observed at different times and each keeps its own value, without averaging.

Submission

Article types and submission policies (journal website)

What to prepare2 items from the author guidelines
Keywords
3–8
Reference style
Vancouver
Publisher website · model-extracted, each line checked against the text
Article types accepted9, with length limits
  1. commentaryResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…main text ≤ 1,000 words
  2. editorialResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…main text ≤ 2,000 words
  3. opinionResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…Length not stated
  4. original researchResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…Length not stated
  5. research articleResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…main text ≤ 8,000 words
  6. review articleResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…main text ≤ 8,000 words
  7. short communicationResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…main text ≤ 2,500 words
  8. short communicationsShort communications: Short articles (1000-2500 words) containing original research pieces. They should not be preliminary reports or contain purely incremental…Length not stated
  9. technical articleTechnical Article: Technical articles are original reports on specialist technical work, written for a professional audience. There are no minimum or maximum le…Length not stated
Publisher website
Policy excerpts from the journal's websiteOpen access, Peer review
Open access Open Access

Open Access under CC BY-NC-SA 4.0. Model summary

All articles in the EAI Endorsed Transactions journals are of Open Access (OA). Authors can copy, redistribute, remix, transform, and build upon the material since all the papers are published under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. Community standards, rather than copyright law, will continue to provide the mechanism for enforceme…

Source ↗Publisher website ·
Peer review Rigorous review process

Double-blind peer review of submitted papers. Model summary

Submitted papers are double-blind reviewed. The thoroughly transparent review process increases review quality by simultaneously evaluating the performance of reviewers and the impact and exploitation potential of the published article.

Source ↗Publisher website ·

Excerpts are quoted from the journal's website; "model summary" lines are written by Workers AI and checked against the text. The journal's website is authoritative.

Profile

Publication details and official links

Publisher
European Alliance for Innovation (EAI)
Country or region
Belgium
Language
English
ISSN
2034-8800
Official links

FAQ

Frequently asked questions about EAI Endorsed Transactions on Serious Games

How long does peer review take at EAI Endorsed Transactions on Serious Games?

Authors report an average review time of about 10 weeks. Article statistics cover accepted papers only, publisher figures follow the journal's own definitions, and community reports come from authors' own submissions; none is a promise from the journal.

What are the manuscript requirements of EAI Endorsed Transactions on Serious Games?

According to the journal's author guidelines: Keywords: 3–8; Reference style: Vancouver. A model extracted these from the author guidelines and each was checked against the text; check the latest version on the journal's website before submitting.

Which databases index EAI Endorsed Transactions on Serious Games?

The journal's website lists Web of Science, Scopus, DBLP and DOAJ; that list has not been checked against each database.

Is EAI Endorsed Transactions on Serious Games open access, and what is the APC?

EAI Endorsed Transactions on Serious Games is a fully open-access journal. It charges no article processing charge.

Sources and updates

The facts on this page come from LetPub, OpenAlex, Publisher website; every figure is tagged with its source and the date it was observed, and conflicting values are kept per source. LetPub source page: view ↗ (archived 2026-08-25). Last updated: .