期刊档案

EAI Endorsed Transactions on Serious Games

ISSN 2034-8800 · European Alliance for Innovation (EAI) · Belgium

EAI Endorsed Transactions on Serious Games 完全开放获取,免版面费,投稿社区反馈审稿约 10 周,2025 年发文 0 篇。

影响因子—暂无公布值
中科院分区—未被分区表收录
CiteScore 分区—暂无 CiteScore 排名
审稿周期约 10 周投稿社区平均反馈;文章日期样本不足(7 篇)
版面费免版面费完全开放获取
录用比例—暂无反馈
年发文量0 篇2025 年 · OpenAlex 统计

研究范围

研究范围与定位

EAI Endorsed Transactions on Serious Games 由 European Alliance for Innovation (EAI) 出版。按 OpenAlex 近年发文统计,该刊主要发表 Educational Games and Gamification、Digital Games and Media、Innovative Teaching Methodologies in Social Sciences 等主题的论文,这 3 个主题约占 55.7%,主导子领域为 Human-Computer Interaction。(根据 OpenAlex 主题统计与中科院分区数据生成)

Games are structured contexts where players have clear objectives, with victory as the end goal. In a game, players must solve problems, overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Computer games are played through a computer, on a standalone or networked form. Games are highly interactive products that keep the player in a state of focused motivation, or “flow” as defined by Csikszentmihalyi. The player is always on the edge of his/her abilities, with the permanent feeling that he/she is about to reach the goal, about to go to the next level. This motivates the player to try, to give his/her best and to evolve. Serious Games are not designed for the sole purpose of entertainment but rather with training, educational, marketing or awareness raising objectives. These games are designed with the main goal of creating a skill development context for the player while retaining the same focused motivation context of “fun” games. The player must perform tasks, analyze processes and draw conclusions in order to increase his/her productivity and knowledge in the framework of the game positive and negative feedback, sometimes representing risks or a series of events that, in real life, would be negative or even fatal. This type of games is used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others. Topics to be addressed by the journal include but are not limited to: Serious games applications Games for marketing and advergames Games for training and skill development Games for research Games for social awareness Games for business, banking and finance Games for community engagement Games for healthcare and wellness Games for human resource training and development Games for patient rehabilitation and physiotherapy Games for senior citizens Serious games technology Virtual and augmented reality New interaction devices, toys and playthings Simulations 3D rendering technologies Games development for mobile devices Game engines and development tools Location-based games Artificial intelligence Serious games analytics Assessment and evaluation of serious games Serious game design and storyboarding User experience design Serious gamer psychology Serious game gender and age issues Social and collaborative serious games and confidentiality in serious games Case studies in serious games Classification, categorization of types of serious games Serious game research

摘自期刊官网 Aims & Scope

主要研究主题 OpenAlex 近年发文统计,占比为近似值

  1. Educational Games and GamificationPsychology35.9%
  2. Digital Games and MediaSocial Sciences12%
  3. Innovative Teaching Methodologies in Social SciencesSocial Sciences7.8%
  4. Innovative Human-Technology InteractionComputer Science5.4%
  5. Multimedia Learning SystemsComputer Science4.2%
  6. Teaching and Learning ProgrammingComputer Science3.6%
  7. Artificial Intelligence in GamesComputer Science3.6%
  8. Usability and User Interface DesignComputer Science3%

分区与收录

学科分区与数据库收录

中科院期刊分区表

期刊分区表( 2025年3月升级版)未收录

该期刊未被此版本分区表收录。

《新锐期刊分区表》( 2026年3月发布)未收录

该期刊未被此版本分区表收录。

期刊分区表( 2023年12月旧的升级版)未收录

该期刊未被此版本分区表收录。

数据库收录

收录数据库:暂无记录。

国际期刊预警名单:各版本均未列入LetPub

期刊官网自述收录

Web of ScienceScopusDBLPDOAJ出版商官网

其他:Google Scholar、EBSCO、ProQuest、CNKI、OCLC、Crossref、OCLC Discovery Services、EuroPub、MIAR、Publons、Elektronische Zeitschriftenbibliothek、UlrichsWEB、Hellenic Academic Libraries Link、Ingenta Connect、Computing Database (ProQuest)、Publicly Available Content Database (ProQuest)、SciTech Premium Collection (ProQuest)、ProQuest Central Student (ProQuest)、Microsoft Academic Search

期刊官网列出的收录清单,未与各数据库逐一核对;Web of Science 各子库以上方记录为准。

不同版本、大类与小类分别展示,不将不同评价口径合并为一个分区值;投稿与考核前请确认所在机构采用的版本。

指标

影响力指标与发文规模

影响力指标

h-index
12OpenAlex ·
i10-index
20OpenAlex ·
两年平均被引
0OpenAlex ·
Gold OA 文章占比
0%LetPub ·

逐年发文量 OpenAlex 统计 · 累计 72 篇 · 当年数据不完整

年份发文量其中 OA被引
20260017
20250053
20240056
20230073
20220070
20211183

不同来源的统计口径与观测时间不同,页面保留各来源原值;“出版商公布”为期刊官网自述数据。

审稿与录用

审稿周期与录用情况

文章统计的审稿周期 PubMed 登记的稿件日期 · 至

样本不足近 24 个月只有 7 篇文章登记了投稿与接收日期,不足以给出中位数

只统计最终被录用并发表的文章,不含被拒稿件的处理时间,因此通常长于出版商公布的"首次决定时间"。

其他来源

平均审稿速度(社区反馈)
10 WeeksLetPub ·
评审方式
双盲同行评审LetPub

社区反馈来自投稿者样本,置信度 0.5,不代表期刊承诺;“出版商公布”的时间节点定义以官网为准。

费用与开放获取

版面费与开放获取政策

完全开放获取OpenAlex

所有文章开放获取,通常向作者收取文章处理费(APC)。

来源文章处理费费用减免许可证观测时间
LetPub无文章处理费无—
出版商官网无文章处理费——

费用以期刊官网为准;不同来源的观测时间可能不同,页面保留各来源原值,不做平均。

投稿要求

文章类型与投稿政策(官网)

投稿准备要点2 项,摘自作者指南
关键词
3–8 个
参考文献格式
Vancouver 格式
出版商官网 · 模型提取,逐项与原文核对
接收的文章类型9 种,含篇幅限制
  1. commentaryResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…正文 ≤ 1,000 词
  2. editorialResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…正文 ≤ 2,000 词
  3. opinionResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…未说明篇幅
  4. original researchResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…未说明篇幅
  5. research articleResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…正文 ≤ 8,000 词
  6. review articleResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…正文 ≤ 8,000 词
  7. short communicationResearch article: Articles (4000-8000 words) that report original research and which present objective, questions, methods, results, discussions, and conclusion…正文 ≤ 2,500 词
  8. short communicationsShort communications: Short articles (1000-2500 words) containing original research pieces. They should not be preliminary reports or contain purely incremental…未说明篇幅
  9. technical articleTechnical Article: Technical articles are original reports on specialist technical work, written for a professional audience. There are no minimum or maximum le…未说明篇幅
出版商官网
官网政策摘录开放获取、同行评审
开放获取 Open Access

EAI Endorsed Transactions 期刊的所有文章均为开放获取(OA),由于所有论文均采用知识共享署名-非商业性使用-相同方式共享 4.0 国际(CC BY-NC-SA 4.0)许可发布,作者可以复制、重新分发、混合、转换和在此基础上构建材料。 模型中文摘要

All articles in the EAI Endorsed Transactions journals are of Open Access (OA). Authors can copy, redistribute, remix, transform, and build upon the material since all the papers are published under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. Community standards, rather than copyright law, will continue to provide the mechanism for enforceme…

原文 ↗出版商官网 ·
同行评审 Rigorous review process

提交的论文采用双盲评审,这一完全透明的评审流程通过同时评估审稿人的表现和已发表文章的影响力与开发潜力来提高评审质量。 模型中文摘要

Submitted papers are double-blind reviewed. The thoroughly transparent review process increases review quality by simultaneously evaluating the performance of reviewers and the impact and exploitation potential of the published article.

原文 ↗出版商官网 ·

摘录来自期刊官网页面,仅保留原文片段;“模型摘要”由 Workers AI 生成并经原文校验,以官网为准。

基本信息

出版信息与官方入口

出版商
European Alliance for Innovation (EAI)
出版国家或地区
Belgium
出版语言
English
ISSN
2034-8800
官方链接

常见问题

关于 EAI Endorsed Transactions on Serious Games 的常见问题

EAI Endorsed Transactions on Serious Games 的审稿周期多长?

投稿社区反馈的平均审稿速度为约 10 周。文章统计只含被录用的稿件,出版商数据口径以官网为准,社区反馈来自投稿者样本,均不代表期刊承诺。

EAI Endorsed Transactions on Serious Games 的投稿格式要求是什么?

据期刊作者指南:关键词:3–8 个;参考文献格式:Vancouver 格式。以上由模型从作者指南提取并逐项与原文核对,投稿前请以官网最新版本为准。

EAI Endorsed Transactions on Serious Games 被哪些数据库收录?

期刊官网自述还被 Web of Science、Scopus、DBLP、DOAJ 收录,该清单未与各数据库逐一核对。

EAI Endorsed Transactions on Serious Games 是开放获取期刊吗?版面费多少?

EAI Endorsed Transactions on Serious Games 为完全开放获取。不收取文章处理费。

来源与更新

本页事实来自 LetPub、OpenAlex、出版商官网;每个数字旁标注来源与观测日期,冲突数据保留各来源原值。LetPub 原始详情页:查看 ↗(2026-08-25 归档)。最近更新:。