Journal profile · Computer Science-Human-Computer Interaction

Entertainment Computing

ISSN 1875-9521 · eISSN 1875-953X · Elsevier · ENGLAND

Entertainment Computing: CAS Zone 3 · Computer Science (2025 upgraded edition); impact factor 2.34; hybrid open access; APC about USD 2,840; review about 230 days (submission to acceptance, publisher); 153 articles in 2025; indexed in SCIE and Scopus.

Impact factor2.34Latest value listed by LetPub
CAS zoneZone 3 · Computer Science2025 upgraded edition, major category · 2026 Xinrui edition Zone 3 · Computer Science
Review time230 daysPublisher-reported, submission to acceptance
APCUSD 2,840Hybrid journal: charged only for open-access articles
Acceptance—No reports yet
Articles per year1532025 · OpenAlex count

Scope

Aims, scope and focus

Entertainment Computing is published by Elsevier and is in Zone 3 of Computer Science in the CAS Journal Ranking (2025 upgraded edition). By OpenAlex counts of its recent articles, its largest topics are Educational Games and Gamification, Digital Games and Media and Artificial Intelligence in Games, together about 39.6% of its articles. Its main subfields are Sociology and Political Science. (generated from OpenAlex topic counts and CAS ranking data)

Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.Specific areas of interest include: Computer, video, console and internet gamesCultural computing and cultural issues in entertainmentDigital new media for entertainmentEntertainment robots and robot like applicationsEntertainment technology, applications, application program interfaces, and entertainment system architecturesHuman factors of entertainment technologyImpact of entertainment technology on users and societyIntegration of interaction and multimedia capabilities in entertainment systemsInteractive television and broadcastingInteractive art and entertainmentMethodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applicationsMixed, augmented and virtual reality systems for entertainmentNew genres of entertainment technologySerious Games used in education, training, and researchSimulation/gaming methodologies used in education, training, and researchSocial media for entertainmentIn the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.Software publication We invite you to convert your open source software into an additional journal publication in Software Impacts, a multi-disciplinary open access journal. Software Impacts provides a scholarly reference to software that has been used to address a research challenge. The journal disseminates impactful and re-usable scientific software through Original Software Publications which describe the application of the software to research and the published outputs.For more information contact us at: [email protected]

From the journal's Aims & Scope

Research area (LetPub): Computer Science-Human-Computer Interaction

Editor-in-chief R. NakatsuPublisher website

Editorial board by country: 2 in mainland China (about 5%); most named United States 6, Netherlands 6, Japan 5, United Kingdom 4, Mainland China 2 (44 members with a country) Editorial board ↗Publisher website ·

Main research topics OpenAlex counts of recent articles; shares are approximate

  1. Educational Games and GamificationPsychology15.5%
  2. Digital Games and MediaSocial Sciences15.1%
  3. Artificial Intelligence in GamesComputer Science9.1%
  4. Virtual Reality Applications and ImpactsComputer Science8.6%
  5. Impact of Technology on AdolescentsSocial Sciences6%
  6. Video Analysis and SummarizationComputer Science3.9%
  7. Digital Marketing and Social MediaSocial Sciences3.6%
  8. Augmented Reality ApplicationsComputer Science3.4%

Rankings & indexing

CAS ranking and database indexing

CAS Journal Ranking

CAS Journal Ranking, upgraded edition (March 2025)Computer Science Zone 3
LevelCategoryZone
MajorComputer ScienceZone 3
MinorComputer Science, CyberneticsZone 3
MinorComputer Science, Software EngineeringZone 3
MinorComputer Science, Interdisciplinary ApplicationsZone 4

Top journal: noReview journal: no

CAS Xinrui Journal Ranking (March 2026)Computer Science Zone 3
LevelCategoryZone
MajorComputer ScienceZone 3
MinorComputer Science, CyberneticsZone 3
MinorComputer Science, Interdisciplinary ApplicationsZone 3
MinorComputer Science, Software EngineeringZone 2

Top journal: noReview journal: not marked

CAS Journal Ranking, previous upgraded edition (December 2023)Computer Science Zone 3
LevelCategoryZone
MajorComputer ScienceZone 3
MinorComputer Science, CyberneticsZone 3
MinorComputer Science, Interdisciplinary ApplicationsZone 3
MinorComputer Science, Software EngineeringZone 3

Top journal: noReview journal: no

Database indexing

SCIEScopusLetPub

International journal early-warning lists: not listed in any editionLetPub

Editions, and major and minor categories, are shown separately and never merged into one zone; check which edition your institution uses before you submit or report.

Metrics

Impact metrics and publication volume

Impact

Impact factor
2.34LetPub ·
Impact factor (publisher)
2.4Publisher website ·
CiteScore 2026-06
5.1LetPub ·
CiteScore (publisher)
5.1Publisher website ·
SJR 2026-06
0.58LetPub ·
SNIP 2026-06
1.19LetPub ·
h-index
53OpenAlex ·
i10-index
438OpenAlex ·
2-year mean citedness
4.01OpenAlex ·
Self-citation rate
8.3%LetPub ·
Share of gold OA articles
21.47%LetPub ·

Volume

Articles per year
146LetPub ·

Articles by year OpenAlex count · 1,171 in total · the current year is incomplete

YearArticlesOpen accessCitations
20261626646
202515357291
2024285512,071
20237426768
20226511835
202159281,714

Sources count differently and were observed at different times, so each source's own value is kept; "publisher" marks figures from the journal's website.

Review & acceptance

Review time and acceptance

Publisher-reported review time from the journal's website

230 dayssubmission to acceptance

The publisher's own definition applies; dates from this journal's articles in the last 24 months are not available yet, so the publisher's figure is used.

Figures by source

Submission to first decision
4 daysPublisher website ·
First decision after review
105 daysPublisher website ·
Submission to acceptance
230 daysPublisher website ·
Acceptance to publication
4 daysPublisher website ·
Peer review
Double anonymous peer reviewPublisher website

Community reports come from authors' own submissions (confidence 0.5) and are not a promise from the journal; for publisher figures, the journal's own definitions apply.

Fees & open access

APC and open-access policy

Hybrid open accessLetPub

A subscription journal in which authors can pay to publish their article open access.

SourceAPCFee waiverLicenseObserved
OpenAlexUSD 2,840 / EUR 2,660 / GBP 2,270 / JPY 352,250——
Publisher websiteUSD 2,760——

A hybrid journal charges the APC only when the author chooses open access; publishing under the subscription model is usually free.

The journal's website is authoritative for fees; sources were observed at different times and each keeps its own value, without averaging.

Submission

Article types and submission policies (journal website)

Open calls for papers1, by deadline
  1. Audience Interaction and Engagement Dynamics in Digital Media and Interactive EntertainmentDeadline
Publisher website
What to prepare5 items from the author guidelines
Abstract
≤ 250 words
Keywords
≥ 1
Reference style
Numbered, in order of citation
Highlights
Required
Graphical abstract
Optional
Publisher website · model-extracted, each line checked against the text
Policy excerpts from the journal's websiteAI use, Authorship, Conflicts of interest, Publication ethics, License & copyright, Open access, Peer review, Preprints
AI use Declaration of generative AI use

Authors must declare the use of generative AI tools in the manuscript preparation process upon submission of the paper.Generative AI and AI-assisted technologies (“AI tools”) have been rapidly adopted in research and scholarly publishing, offering significant benefits while requiring clear standards for responsible and transparent use.Authors preparing a manuscript for this journal may use AI tool…

Source ↗Publisher website ·
Authorship Group authorship

Group authorship refers to the attribution of an article to a defined and named group of authors whose members have contributed to the work. Examples include research consortia, clinical trial groups, collaborative networks, task forces or working groups, expert panels or consensus groups, and participatory research groups. Group authorship must be declared on the title page at submission. When av…

Source ↗Publisher website ·
Conflicts of interest Declaration of competing interests

All authors must disclose any financial and personal relationships with other people or organizations that could inappropriately influence or bias their work. Examples of potential competing interests include:EmploymentConsultanciesStock ownershipHonorariaPaid expert testimonyPatent applications or registrationsGrants or any other fundingAffiliation with the journal as an Editor or Advisory Board …

Source ↗Publisher website ·
Publication ethics

Ethics in publishing Model summary

Authors must follow ethical guidelines stated in Elsevier's Publishing Ethics Policy.

Source ↗Publisher website ·
License & copyright License options

Authors will be offered open access user license options which will determine how you, and third parties, can reuse your open access article. We advise that you review these options and any funding body license requirements before selecting a license option.

Source ↗Publisher website ·
Open access Open access

We refer you to our open access information page to learn about open access options for this journal.

Source ↗Publisher website ·
Peer review Peer review

This journal follows a double anonymized review process. Your submission will initially be assessed by our editors. If your submission is deemed suitable, it will typically be sent to be reviewed by a minimum of two reviewers for an independent expert assessment of the scientific quality. The decision as to whether your article is accepted or rejected for publication will be made by our editors.Re…

Source ↗Publisher website ·
Preprints Preprints

Preprint sharingAuthors may share preprints in line with Elsevier's article sharing policy. Sharing preprints, such as on a preprint server, will not count as prior publication.We advise you to read our policy on multiple, redundant or concurrent publication. In support of Open Science, this journal offers its authors a free preprint posting service on SSRN, Elsevier’s preprint and early research …

Source ↗Publisher website ·

Excerpts are quoted from the journal's website; "model summary" lines are written by Workers AI and checked against the text. The journal's website is authoritative.

Profile

Publication details and official links

Publisher
Elsevier
Country or region
ENGLAND
Language
English
ISSN
1875-9521
Electronic ISSN
1875-953X
Official links

FAQ

Frequently asked questions about Entertainment Computing

What CAS zone is Entertainment Computing in?

In the 2025 upgraded edition of the CAS Journal Ranking, Entertainment Computing is in Zone 3 of Computer Science, and in Zone 3 of the minor category Computer Science, Cybernetics / Computer Science, Software Engineering / Computer Science, Interdisciplinary Applications. In the 2026 Xinrui edition it is in Zone 3 of Computer Science. Zones from different editions, and from major and minor categories, are not interchangeable.

What is the impact factor of Entertainment Computing?

The latest impact factor listed by LetPub is 2.34; CiteScore 5.1, h-index 53.

How long does peer review take at Entertainment Computing?

The publisher reports about 230 days (submission to acceptance). Article statistics cover accepted papers only, publisher figures follow the journal's own definitions, and community reports come from authors' own submissions; none is a promise from the journal.

What are the manuscript requirements of Entertainment Computing?

According to the journal's author guidelines: Abstract: ≤ 250 words; Keywords: ≥ 1; Reference style: Numbered, in order of citation; Highlights: Required; Graphical abstract: Optional. A model extracted these from the author guidelines and each was checked against the text; check the latest version on the journal's website before submitting.

Where are the editorial board members of Entertainment Computing based?

Of the 44 board members whose country the journal's board page names, 2 (about 5%) are in mainland China; the countries named most often are United States (6), Netherlands (6) and Japan (5). Counted from the institutions listed on the board page; for reference only.

Which databases index Entertainment Computing?

According to LetPub and DOAJ records, Entertainment Computing is indexed in SCIE and Scopus.

Is Entertainment Computing open access, and what is the APC?

Entertainment Computing is a hybrid journal. For open-access publication: APC about USD 2,840.

Sources and updates

The facts on this page come from LetPub, Publisher website, OpenAlex; every figure is tagged with its source and the date it was observed, and conflicting values are kept per source. LetPub source page: view ↗ (archived 2026-08-25). Last updated: .